#Been trying to market my game for quite some time now. Any tips?

1 messages · Page 1 of 1 (latest)

proven mirage
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release and go next

thin sigil
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I know you

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Such a small circle, the game industry is

proven mirage
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Hmm, howd you know me

hard wave
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I will be honest with you, marketing is a multiplier. If your game is bad, then marketing won't help you. Unfortunately, the chance that your game is good are really, really low.

rough junco
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get streamers to play it

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spend some money on that

weary timber
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If you put your game in front of streamers (or people) and they aren't playing it - amplifying the audience won't help. As was said above, its a multiplier.

worldly fulcrum