#I'm running into an issue where SSAO

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undone garden
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Here is a teapot renderer in the depth prepass

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Here is the same teapot when rendered as part of the main flow (like during DrawOpaques). Note that parts of the teapots top are discarded due to alpha clipping on a custom shader.

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I guess I don't really even understand why SSAO has to do a depth prepass at all, it seems to render after DrawOpaque, can't it just the depth buffer from that?