#hi everyone Im currently playing with
1 messages · Page 1 of 1 (latest)
Ok so first Start() is before the player is acutally spawned so change that to OnNetworkSpanw()
ok
But I will says that trying to cram multiplayer into a single player controller is going to be painful
There are loads. but You'll find them yourself. You can get pretty far with just client authority but just know that your players can cheat this way
ok i think ill just stop with trying to do multiplayer for a while since i started unity 4 months ago and all these networking problems are giving me such a headache
its kinda ruining the fun if you get what i mean
Networking is not for the faint of heart. But yea. learn single player first then you'll be able to start from scratch with multiplayer