#Simple Localized String Class

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pure tiger
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I made a small class to house localized string objects, for localizations. It stores a default language it was made on, and automatically tries to spit out a valid string if it can. It can store multiple
https://github.com/LoupAndSnoop/UnityRepositories/blob/main/LocalizedString.cs
Will also need this:
https://github.com/LoupAndSnoop/GenericDataStructures/blob/main/EnumerableArray.cs

GitHub

Has classes specifically for Unity, and especially for 2D - LoupAndSnoop/UnityRepositories

GitHub

These are some generic data structures that should be like simple one-off files - LoupAndSnoop/GenericDataStructures

pure tiger
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I realize now that this would be much more useful with a custom editor