I made a small class to house localized string objects, for localizations. It stores a default language it was made on, and automatically tries to spit out a valid string if it can. It can store multiple
https://github.com/LoupAndSnoop/UnityRepositories/blob/main/LocalizedString.cs
Will also need this:
https://github.com/LoupAndSnoop/GenericDataStructures/blob/main/EnumerableArray.cs
#Simple Localized String Class
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