#go one step at a time: first do the 2

1 messages · Page 1 of 1 (latest)

vivid abyss
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Hey, ive got this done to its set to the as follows
This is the same for the right arm

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Ive Disabled the script for the mean time

orchid mason
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maybe you have a 2 bone forearm for wrist twisting , check your bone hierarchy

vivid abyss
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Would it be the "Source" objects or the bones as the Bones appear correct

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and theres only 1 for each

orchid mason
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show me your bone hierarchy

vivid abyss
orchid mason
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you're right it's a simple arm, no twist bone.

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can you replace the bones with a plain cube hierarchy? just to see if they move into ik position

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i've never seen that, ik2b works out of the box.. but it looks like is not even moving the elbow

vivid abyss
orchid mason
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like create a hierarchy of boxes in a blank scene

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and apply ik2b then move the effector by hand at runtime

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it's possible that kinematic now needs a manager in your scene

vivid abyss
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Nope doesnt move

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im assuming i did that correctly

orchid mason
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add a rigbuilder to the root, see if that helps

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btw there are better ik out there, even free ones on github. better = more sensible to use and with better results

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the jobs overhead for such simple things is noticeable

vivid abyss
orchid mason
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using unity rigging is like trying to kill a mouse with a steamroller, in your house

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add rigbuilder component to the root then drop your ik2b in the rig builder

vivid abyss
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Still nope

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thats correct? correct

orchid mason
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look on github and test the simplest one

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i dint remember what i use

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if you plan to have full body ik, then buy that ik asset with 5 star and hundreds of reviews

vivid abyss
orchid mason
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but in the future: that's how you test = isolate

vivid abyss
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ill have a look
anything specific to search

orchid mason
orchid mason
vivid abyss
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isnt that 90$?

orchid mason
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and go through samples to learn it

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so? do you want something that works ?

vivid abyss
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i mean true but still

orchid mason
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if you don't want to spend money then kill the idea of ik, you don't need it for vr

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it's a "nice to have"