#instead of doing it in blender?
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a workflow most studios use is like Blender > Substance Painter / Designer (for the Texture PNGs) > Unity (where you stitch Model and Textures via a Material together)
Thats why you can bring your raw models into Unity, bring your Textures into Unity, create a Material and assign the textures to it and drag the material onto the Model.
ahh damn that would of been better
i did
Blender > Substance > Blender > Unity
the second Blender is just optional (for example if you want to render your stuff).
But you can now easily export your models from Blender without the textures and make them in Unity.
is this just Unity? like the material previews look right
it was a setting i enabled
oops
does it work?
Yes!
its coming along nicely but im exporting everything bit by bit so its all individual
Thank you
Ok ๐ If you have troubles with some stuff while exporting, have a look on the tutorial video i posted ๐
We also have a small GameDev Community Discord, if you need additional help.
do you handle questions on VR there? such as adding a avatar like these
We got a girl doing avatars for our VR Game there, yeah. I can ask her to help.
oh nice can i have a invite please ๐