#I am happy to drop the inspector

1 messages · Page 1 of 1 (latest)

shrewd dock
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DId not want to clutter the chat

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THing that bothers me is, the unity model always looks fine in the preview window

past shale
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Even on mobile I can't help but notice that big yellow triangle.

shrewd dock
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ya I see it

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pretty much on all the animatiosn every time

past shale
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If you are getting that, it isn't quite a humanoid compatible animation you are importing

shrewd dock
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Alright. But the generic option also does not look good

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what is the suggestion ?

past shale
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I'm just explaining what the message means

shrewd dock
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I appreciate that. But I have zero clue how to fix that though. All bones are green and looks fine

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there are one or 2 bones that have these weird rings around. Not sure if that is something

past shale
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Could be.

shrewd dock
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funny enough those are the things causing issues

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Chest, upper chest

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shoulders

past shale
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You are sure that tge correct bones are in those slots? The automatic process might fail when using a skeleton not designed for unity.

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The dotted ring is optional bones

shrewd dock
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AHhh

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Alright. Let me check

past shale
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I know mixamo at least has a specific unity compatible rig you need to use.

shrewd dock
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both accurig and Mixamo I have exported using Unity preset

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It's the animations that I bought I think causing the issue

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and I would really like to learn how to fix it

past shale
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Well, sometimes you just have to edit the animations. If the data is incorrect, it is incorrect.

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Do the issues happen on other character models? For instance, the sample unity ones?

shrewd dock
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No. Not the sample unity one

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the animations look fine on it

past shale
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That suggests an issue with either the model or how you have that set up.

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Are you using the correct avatar for the model?

shrewd dock
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I have hundreds of avatars. each animation has it's own

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so I may be doing this part wrong

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but I do have the avatar that came with the rig selected

past shale
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And there are no issues with that avatar or the rig import?

shrewd dock
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I can check for you

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Not that I can see

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I have a bunch of animations working with this rig but a bunch of animations had to be edited to look better

past shale
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Well, sometimes that is just what needs to be done. Retargeting only can adjust for so much automatically, and assumes that the source and target are rigged similarly aside from proportions.

shrewd dock
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Alright. Do you have some good tutorial or blog I can read to check everything ?

past shale
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Not offhand.

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I know unity had a very detailed breakdown about it a while back linked on their blog

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(It is a few years old but the underlying system hasn't changed since then)