#Checking logcat, I find that the host is

1 messages ยท Page 1 of 1 (latest)

flat forge
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What are the errors? You should try using the editor to connect to the host

sour tulip
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Well, I'm in a situation where I can't do that, primarily to test the two Quest 2 devices.

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I can show the errors though.

flat forge
sour tulip
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let me run the example another time and get the exact errors

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Here's the error from this iteration:

 WebRequestException: Unable to complete SSL connection
                   at Unity.Services.Authentication.WebRequest.SendAsync[T] () [0x00000] in <00000000000000000000000000000000>:0 
                   at System.Threading.ExecutionContext.RunInternal (System.Threading.ExecutionContext
                 executionContext, System.Threading.ContextCallback callback, System.Object state, System.Boolean
                 preserveSyncCtx) [0x00000] in <00000000000000000000000000000000>:0 
                   at System.Runtime.CompilerServices.AsyncMethodBuilderCore+MoveNextRunner.Run () [0x00000] in
                 <00000000000000000000000000000000>:0 
                   at System.Threading.Tasks.AwaitTaskContinuation.RunCallback (System.Threading.ContextCallback callback, System.Object
                 state, System.Threading.Tasks.Task& currentTask) [0x00000] in <00000000000000000000000000000000>:0 
                   at System.Threading.Tasks.Task.FinishContinuations () [0x00000] in <00000000000000000000000000000000>:0 
                   at System.Threading.Tasks.Task.Finish (System.Boolean bUserDelegateExecuted) [0x00000] in
                 <00000000000000000000000000000000>:0 
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these contain a number of errors (and some errors which may not be errors? such as relay service sign in stuff)

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@flat forge sorry for the tag if you're busy!

flat forge
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If the web request is failing then you may need to check its internet access. or it could be a firewall issue

sour tulip
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Okay, I fixed that; that was just the WiFi... the next set of errors are here:

15:54:54.178  E  KeyNotFoundException: The given key 'NetworkDebugLogText' was not present in the dictionary.
                   at System.Collections.Generic.Dictionary`2[TKey,TValue].get_Item (TKey key) [0x00000] in
                 <00000000000000000000000000000000>:0 
                   at Unity.Netcode.ProxyRpcTargetGroup.Send (Unity.Netcode.NetworkBehaviour
                 behaviour, Unity.Netcode.RpcMessage& message, Unity.Netcode.NetworkDelivery delivery, Unity.Netcode.RpcParams
                 rpcParams) [0x00000] in <00000000000000000000000000000000>:0 
                   at Unity.Netcode.NotServerRpcTarget.Send (Unity.Netcode.NetworkBehaviour
                 behaviour, Unity.Netcode.RpcMessage& message, Unity.Netcode.NetworkDelivery delivery, Unity.Netcode.RpcParams
                 rpcParams) [0x00000] in <00000000000000000000000000000000>:0 
                   at Unity.Netcode.ClientsAndHostRpcTarget.Send (Unity.Netcode.NetworkBehaviour
                 behaviour, Unity.Netcode.RpcMessage& message, Unity.Netcode.NetworkDelivery delivery, Unity.Netcode.RpcParams
                 rpcParams) [0x00000] in <00000000000000000000000000000000>:0 
                   at Unity.Netcode.NetworkBehaviour.__endSendRpc (Unit
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connections can be created properly I suppose

sour tulip
sour tulip
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Okay, I got the clients to connect... briefly. The second client just shutdown automatically. What gives?

flat forge
sour tulip
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getting a screenshot, please wait

flat forge
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Are you using the Relay service as well?

sour tulip
flat forge
sour tulip
flat forge
sour tulip
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No, that's not happening

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The host probably encounters a Transport error and shuts down

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Sorry, I'm away from my workstation

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I was originally trying to make a broadcast board where every client sends its logs

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However, that isn't the primary purpose; my original original purpose was to get player pawns replicating (now they aren't since no connection is established).

sour tulip
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@flat forge whenever you are there!

sour tulip
flat forge
sour tulip
sour tulip
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@flat forge confirming that it's not a network issue. I took the devices home and they still exhibited the very same behaviour.

sour tulip
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@flat forge are you there today?

flat forge
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Yea. But I don't know what the issue is. If it connects then there is no reason for it to disconnect unless Shutdown() is getting called

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Have you tried using ParellSync to connect between to editors?

sour tulip
sour tulip