#How Much 2D Light Can My URP Game Handle?

1 messages · Page 1 of 1 (latest)

austere jolt
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So I'm making a 2D game enhanced by the use of lightining, but I wonder what's the limit since I have heard that URP doesn't manage too well more than a few lights

inner moon
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It handles well enough, but I'm pretty sure that URP 2D has less light math going on so I think that URP 2D should handle a bit more lights

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But that's depending on the target device whereas I do not recommend using lights on devices such as phones (but you can always make lighting tiles and just set their alpha seperately, but then comes the problem off of having to draw em all)