Hey everyone, I've spent the past 3-4 days trying to wrap my head around the Addressables system, and frankly I've made no progress. There's something I fundamentally do not understand about it, but from what I've read I basically have no choice but to use it.
I was hoping some people here could explain the system better and answer some questions I have.
Context
- Target platform is PC (Steam), and potentially consoles at a much much later point
- I discovered that Unity loads everything in a public variable in a scene into memory at once. While this seems very asinine I assume there's a reason the Unity Developers had to do it this way.
- I'm looking into Addressables solely to reduce the game size/memory/load time. I have very little understanding of the profiler.
- I will NOT be using any sort of remote assets or paths for my game.
Research
- I've read probably well over 100 different forum posts on Unity Forums and Reddit
- Watched all of the Unity presentations on Addressables I could find
- Watch any videos I could find on YouTube about Addressables
- Read the documentation over several times on different websites
- Read MANY Unity and 3rd party blogs and guides
- Looked through the Addressables samples
Despite all of this I have made zero progress in understanding Addressables, and my development progress has been completely destroyed.
Below I'm going to post several questions and problems I've encountered on Addressables, and if anyone could answer any of them, I would greatly appreciate it.