Some small project involving stencils, extra cameras, and some other rendering tricks using URP's features with WebGL.
#Non-Euclidean Cubes
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Some small project involving stencils, extra cameras, and some other rendering tricks using URP's features with WebGL.
Ah, it's just a sample project which I've been using to learn some stuff. If I did want to use these concepts in a game I'd probably want to think of more creative ways to utilize them which can be tricky if I want to use them beyond just rendering.