Is there any way to meter the rate at which snapshots are sent for particular ghosts/ghostfields? I'm working with very high counts of fairly complex-behaving projectiles, but they are fairly deterministic and I could probably afford to let clientside prediction do a lot of the work, and actually synchronize the projectiles at a much lower rate. How might I go about that? I am already quantizing their various ghostfields to decent effect, but I want to eek out all the headroom I can.
As an aside, are there any "tricks" to optimizing fields? Is it significantly better to build the fields into a struct and replicate that? I'd just try it, but I'd have to do a fair bit of code alteration to check.