Like
[UpdateInGroup(typeof(SimulationSystemGroup))]
[UpdateBefore(typeof(GameLoopSimulationPreTransformGroup))]
public partial class GameLoopInputGroup : ComponentSystemGroup
{
}
Would this :
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation)]
Work by default on SystemGroups ? or is there other steps to take in consideration ?