#Entities Graphic dynamic occlusion

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torpid panther
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Does Entities graphic support dynamic occlusion especially on mobiles ? Should i know something special? I tried it in empty project with urp and unity has always crash with shadows enabled, but without it worked

void valve
torpid panther
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Does unity plan a fix it or create something new? Does anything workable exists or should create by my own?

void valve
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I don't think unity will improve it. As said in November 2023 DOTS status (https://forum.unity.com/threads/dots-development-status-and-next-milestones-november-2023.1516672): After releasing our first experimental version of Burst Occlusion Culling for the 2022 LTS, we conducted many tests and rounds of user feedback. These efforts helped confirm some of our approaches, but we also noted the performance gains in real-world scenarios have not met expectations. We are working on improvements for future versions, but to avoid confusion, we will be removing this experimental feature from general availability in the meantime. Many thanks to those of you who took the time to test the early release of this package. We’ll share details of our new approach in an upcoming roadmap update.