#"Rebuild the Forest" - A colony sim where you are a polluted forest trying to clean yourself up

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manic pollen
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I think I like the idea that building auras (shield, clean pollution) should be limited/fueled, so I added the feature that cleaning pollution requires a specific building with fuel in it. This fuel is depleted each time a clean event occurs.

Having limited auras maintains tension in the game and gives the player a reason to continue to "dig" the map.

One issue appears to be that there is a deadlock where if you have no fuel for the cleaner, you can't "dig" to get more fuel.

There is a main spawner building that spawns fuel and can help prevent this - maybe the idea is just that this also needs to be kept clean. That building being covered by pollution is already a lose condition, so maybe that's just how it has to be...

manic pollen
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The choice between fueling cleaning vs digging feels interesting. I think I should try some tuning (e.g., drop rates/cleanrates, etc) and put in a simple win condition to have a sample of a complete experience.

manic pollen