#What should i do after releasing my demo?

1 messages · Page 1 of 1 (latest)

rigid cloud
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I have an question for some developers here, who have released a game before and have been successful or somewhat successful. I just recently released a demo for my game on Itch.io, and it did alright with 50 downloads and 3 positive reviews. I'm currently lost at what to do, I'm thinking about just working on the full game, and hoping i don't waste my time, but i could also work on my marketing strategies, and revise my demo a little to get more exposure. What should i do?

crude hatch
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Demos almost never get the same exposure twice. I think the better question, knowing 50 downloads is a good accomplishment but not enough to recoup costs - is what do you want to learn and what do you want to do next? If you want to figure out how to increase a userbase, it's a great time to learn that. If you want to learn stats on demo to full version conversion, punch it out, and start learning that. Your first games are perfect for building up knowledge

rigid cloud
wind grotto
rigid cloud
wind grotto
# rigid cloud I'm aiming to Achieve a successful game, whether i make money or not. I don't re...

Then, I believe that going trough your first game should be your focus. Even if the game is terrible, does not sell well, etc. it is going to provide you with experience, enlighten you on what it is requires to do to publish a game, and provides a benchmark for your future games. What is important is to understand that you will most likely not be able to have success on your first game. (If we define success by a game being played by a sizeable audience)