#[WIP] Forgotten Graveyards: Low Poly Cemetery and Nature Mega Pack

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dire harbor
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I've been working on this asset pack for over a year now. It's around 2k models and I'm slowly nearing the end of it. Here are some screenshots. Unless stated otherwise, screenshots from URP (but I'm making pack compatible with also built in and hdrp).

If there are some things you wish me to include in the asset pack - feel free to suggest them. Feedback is welcomed!

dire harbor
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Update time. Cobwebs, barrels and buckets. Cobwebs in low poly style were surprisingly hard to get right. I think in the end I got it mostly right, but I might revisit it in the future. Barrels and buckets I just revisited and improved a bit. It still took a bit of time, but nothing special here.

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I wanted to see how those cobwebs could be used in a scene so I made below scene

glass bloom
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cute 🙂 i like the style

dire harbor
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Glad you like it 🙂

dire harbor
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Added benches. They weren’t that difficult to model, but I took a detour to better understand uv lightmapping.

Here are all of them together:

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And some close ups (including wireframe for one of them)

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Btw. I prepared a 3 sets of benches in ‘pieces’ so they will be able to be broken down in game easily or assembled into different ‘piles’ for more variations

dire harbor
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Small update, added a few sacks:

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Not a typical prop associated with graveyards, but you have to somehow bring in stuff there like building materials, fertilizers, etc. Fairly easy to model too, so I added them. Wires:

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This time though I thought I will do a bit more to showcase those models (and others in the pack). Here's a little scene combining some different models (and a few particles from UAS, but I'm thinking about adding some to the pack):

dire harbor
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Aside from obvious props like tombstones and graves what does a graveyard needs? Bones and skeletons! Here they are

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Wireframe for one of those 💀

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As previously I wanted to check how it will work in game, so I made this render too

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Last, but not least I recorded a short video:

https://youtu.be/kOxfZjlxJhE

What do you think so far?

Short scene showing preview of one of skeleton models for upcoming "Forgotten Graveyards" asset pack for Unity.

🔗 Quick Links:

▶ Play video
glass bloom
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🤓👍🏻

dire harbor
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Update time! This time I worked at crypts/mini chapels/mausoleums (idk how to call those things 😅, called them ‘crypts’ in the asset pack). The little zombie guy is just for scale, I will probably not include it in the pack at first release.

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6 models in two states: damaged and clean (example below). Don’t seem like much given I made way more variants for other object types, but individually those are way more complex and time consuming to make. Especially doing them carefully - e.g., not simply scaling UVs to 0, doing light map UVs, taking care of topology (not going crazy for full quad based topo, but keeping it fairly clean - by adding a few supporting edges those clean variants would be even subdivisble).

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Topology of one of those models (in Blender viewport)

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And last but not least - I took one of them and put them in context of other models and particles (still from UAS. I haven’t decided if I will keep this pack to only models, or will I add some).

snow drift
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@dire harbor I love the game! What's the point?

dire harbor
snow drift
dire harbor
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No problem. It's actually good signal that you got confused as it tells me that they look game ready already at this stage 😁

snow drift
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@dire harbor I have a question?

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Come in private

dire harbor
glass bloom
dire harbor
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Thanks for the feedback! Much appreciated! I'll do a 2nd pass on them later on (probably for 1.1 version). But I'm putting it in my backlog.

dire harbor
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Very quick update. Working on various tools at the moment. - broom (from Blender):

https://www.youtube.com/watch?v=_vhJdECSOWA

And here's a pickaxe: https://youtube.com/shorts/bARL9_DxFz4?feature=share

Any requests for tools for this asset pack?

Spring Cleaning time? I got the perfect tool for that - a broom! ;-)

Quick preview of low poly style broom for upcoming Forgotten Graveyards🪦asset pack

#b3d #lowpoly

▶ Play video
dire harbor
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Finished with tools for now. Will probably add some more in future updates. Here are some images with them.

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And quickly made render (in Blender) of tools in small environment:

glass bloom
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👌🏼

dire harbor
midnight coyote
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Great assets :)
Where will I be able to buy them?

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And what price range are you thinking of?

dire harbor
dire harbor
# midnight coyote And what price range are you thinking of?

Thanks! On UAS, but also on my Gumroad and UE (and maybe few other places). When: hopefully 🤞 in couple of weeks (just a few models left to do and then demo maps only). Price range... not 100% sure, but sth around $60-$90 (that pack got out of control... already 2.2k models). But I'm thinking also to split it further into "small" packs of 100-200 thematic models (like lighting props) and sell those for maybe $15-$20.

midnight coyote
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Sounds good :) 60-90 is a bit heavy, but considering the amount of models it is reasonable.
Do post links once you have them!

glossy siren
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Really nice asset! That is pretty heavy price. Should either separate it into two packs, or uhh, prob little lower price.

dire harbor
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Thanks again! And thanks for the feedback on pricing.

I'll be thinking how to price it more... For sure I'll split it into smaller packs, as I think some people like more focused packs.

dire harbor
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ok, here's the 'proper update'. I added a few categories of ‘lighting related props’. Now aside from candles, there are grave lanterns, lamp posts, torches and braziers.

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Also, made a quick test how those lamp posts look like in environment (in URP this time):

dire harbor
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Long time without updates... but it's almost done... Here's raw recording from built-in RP: https://www.youtube.com/watch?v=Z52betoZUcY

Forgotten Graveyards is a massive asset pack with more than 1.4k low poly, optimized and beautiful models.

✨Key Highlights:

  • easy to use, versatile and flexible,
  • multiple variants for many models,
  • optimized: low poly count and single texture atlas for all models,
  • made to effortlessly work with Low Poly Nature: Lush and Diverse Environmen...
▶ Play video