Hello! I'm learning the basics of ECS, and looking using the Unity.Physics system to raycast a mouse position to my world to select Entities.
I'm using World.GetOrCreateSystem() from inside a managed entity to get the <BuildPhysicsWorld> system, but I'm getting an error as this function returns Unity.Entities.SystemHandle type, rather than BuildPhysicsWorld.
I've seen this pattern used in a few tutorials, and I can't see where I've diverged from the pattern. Can anyone point me in the right direction?