Is something wrong with my setup?
Setting the shader by doing:
var material = new Material(Shader.Find("Shader Graphs/VoxelShader"));
material.SetTexture("_VoxelTexture", texture.texture);
var materialID = hybridRenderer.RegisterMaterial(material);
Debug.Log(texture.texture.GetPixel(0, 10, 5));
tex = material.GetTexture("_VoxelTexture") as Texture3D;
Debug.Log(tex.GetPixel(0, 10, 5));
EntityManager.SetComponentData(voxelChunkEntity, new MaterialMeshInfo() { MaterialID = materialID, MeshID = meshID });
But the output is just white. As you can see in the console, the color is correctly Color.red.