#no but you could make a thread here if
1 messages · Page 1 of 1 (latest)
No it’s not correct
What did i do wrong?
the point of the arrow has to match the blue
I am not sure i am following
like if i try to move the parent object also di child object moves
thats the whole pooint
but you have to now rotate the parent
ah
ok understood now i try
it doesn't work right
This is the script and editor that runs
The arrow should look the pawn
yes because the orientation is wrong lol
Ok what orientation?
The arrow has to align with Blue arrow
can you send the arrow, I can show you
I can not see the components
[SerializeField] private Transform looker;
[SerializeField] private Transform lookat;
private void Update()
{
looker.LookAt(lookat);
}
I am confused
whats confusing dude
I showed you exactly
nothing confusing here
match the tip of the arrow with the blue arrow
You cannot fix pivot in unity on the model, you have to do it with a parent object
then you did it wrong
I just showed you how to do it
it works fine
show child is aligned with the parent
I send you the video of the gameplay
also the parent should not Be scaled.
this video isnt any help at al
idk how much simpler I can show you...
You only scale the CHILD
not the parent
clearly not if it works for me and not for u
im using the same arrow
If i scale the child at a certain point the parent is no more aligned with the child
for sure in vr is not that simple
the arrow is still cooked..what dont you get dude
you seriously dont understand the ARROW MUST MATCH BLUE
Im done
i got no patience for this, goodluck
thanks for the help