#hmmm... anyone know why my outline
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Isn't it when you add the color and the alpha and then outputting it in the master node ?
also in your Node Setting, you can change the preview type to 2D so you can better see the resulting operation ๐
i disabled the main preview because i was told it was broken
how do i change the small ones?
Select the Substract Node for example
Well open the graph inspector THEN select the node
And if I get your thing correctly, I think your alpha should be the Output of your clamp Node (the bottom one)
Wait a sec... can you change the preview on said Clamp node ?
And then repost the graph
the outline part works completely fine (in red)
so the issue is the top part
its just those top 3
trying to 'sanitise' the colors around the edges of the image so can multiply it with color later to color the outline
and also color the main image with an overlay
but the one minus bit makes it all faded (i think its that node at least) and i cant remove any of the other nodes
Try like this ?
fuck thanks
i was wondering why that had to be there but that was probably from a bit in the tutorial where the guy showed something and later removed it and i missed removing it
๐
If you clamp from 0 to 1 you can use the Saturate Node instead
Can avoid some errors if you change the clamp value without noticing
if i want to make it so the 'color overlay' section is only active when the bool is true, how would i go about that
Check the Branch Node
In predicate you put the bool
in True you put the result of your graph With the overlay
in False you put the result without the overlay
here's the current shader
last thing- any idea how i'd make this 'glimmer' effect more pronounced? its very hard to notice on small objects.
I don't even see the effect xD
i tried multiply but it feels like the difference isnt noticable regardless of if the multiply is a high number like 5 or a low number like 0.25
Yeah I would have said multiply the color you add :/ perhaps play with the Scale of your noise too , making it dependant on the size of your sprite