#hmmm... anyone know why my outline

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eternal musk
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its the three at the top i think

slim sundial
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Isn't it when you add the color and the alpha and then outputting it in the master node ?

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also in your Node Setting, you can change the preview type to 2D so you can better see the resulting operation ๐Ÿ™‚

eternal musk
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i disabled the main preview because i was told it was broken
how do i change the small ones?

slim sundial
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Select the Substract Node for example

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Well open the graph inspector THEN select the node

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And if I get your thing correctly, I think your alpha should be the Output of your clamp Node (the bottom one)

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Wait a sec... can you change the preview on said Clamp node ?

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And then repost the graph

eternal musk
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the outline part works completely fine (in red)
so the issue is the top part

slim sundial
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Try like this ?

eternal musk
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kekw_dog fuck thanks
i was wondering why that had to be there but that was probably from a bit in the tutorial where the guy showed something and later removed it and i missed removing it

slim sundial
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๐Ÿ˜Ž

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If you clamp from 0 to 1 you can use the Saturate Node instead

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Can avoid some errors if you change the clamp value without noticing

eternal musk
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if i want to make it so the 'color overlay' section is only active when the bool is true, how would i go about that

slim sundial
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Check the Branch Node

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In predicate you put the bool

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in True you put the result of your graph With the overlay

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in False you put the result without the overlay

eternal musk
slim sundial
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I don't even see the effect xD

eternal musk
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i tried multiply but it feels like the difference isnt noticable regardless of if the multiply is a high number like 5 or a low number like 0.25

slim sundial
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Yeah I would have said multiply the color you add :/ perhaps play with the Scale of your noise too , making it dependant on the size of your sprite