#Thats fine

1 messages · Page 1 of 1 (latest)

round shard
#

Okay so you want 2 thrusters that rotate and move it

peak crescent
#

yeah sorta

#

it was done with offset froces before

round shard
#

If you can't get it to rotate with AddForceAtPosition, try using AddForce + AddTorque

peak crescent
#

torque just seems to spin the ball

round shard
#

That's why I said addforce + addtorque

peak crescent
#

I see

#

I can get it to rotate alright

#

I can get it to turn to race that way

#

come to think of it, I think im applying the force to in a global forward

#

Maybe I have to offset it

round shard
#

transform.forward or camera.transform.forward would be better

peak crescent
#

oooo thats a great sout

#

transform.forward would spin with the ball i think which would fuck things

#

but I should be able to use the camera transorm

peak crescent
#

now appears to be working as intended

#

ish