#Thats fine
1 messages · Page 1 of 1 (latest)
Okay so you want 2 thrusters that rotate and move it
If you can't get it to rotate with AddForceAtPosition, try using AddForce + AddTorque
torque just seems to spin the ball
That's why I said addforce + addtorque
I see
I can get it to rotate alright
I can get it to turn to race that way
come to think of it, I think im applying the force to in a global forward
Maybe I have to offset it
Yeah that's true, you are using Vector3.forward which is indeed global
transform.forward or camera.transform.forward would be better