#URP CommandBuffer Blit

1 messages · Page 1 of 1 (latest)

bitter mountain
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Hi, very new to command buffers, and was wondering if something like this is possible in URP: setup a camera to render a single arbitrary texture directly to screen and nothing else using something like Graphics.Blit or CommandBuffer.Blit.

crystal pawn
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You’re gonna want to make a custom render feature and pass if you want to do custom graphics in urp

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Unity already has a fullscreen blit pass too to simplify things

lucid gale
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@bitter mountain you just need to alloc your RenderTexture to turn it like RTHandle

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so you add an empty private RTHandle _renderTexture and in your Start() you put can have : renderTexture= RTHandles.Alloc(_renderTexture );