#URP CommandBuffer Blit
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
Hi, very new to command buffers, and was wondering if something like this is possible in URP: setup a camera to render a single arbitrary texture directly to screen and nothing else using something like Graphics.Blit or CommandBuffer.Blit.
Here is the code I tried, doesn't blit the texture