I'm trying to pass some data to a component through Baking and it keeps telling me that there may be a nested pointer and that this is a problem. I understand the underlying problem but I am unsure how to do what I'm trying to achieve. If you look in the code in the next comment you'll see that I try to have an assignable array of BoxColliders and through the data from those establish parameters with which I can have spawn zones by just defining 2 points of a rectangle to spawn within.
The Config is a singleton component that systems will read from to get these spawn zones.