#Particles / Trails in ECS

1 messages · Page 1 of 1 (latest)

elfin wraith
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Hi, has anybody managed to do Particles or Trails in ECS ?
I had no luck with inbuild unity stuff, as they are not compatible with ecs.
I tried VFX graph and it looks nice and all, but i am using URP and targeting Android devices (IL2CPP) and i just does not work.
I have read that its not out of preview for mobile platforms (btw outrageous for feature this old). It crashes the app instantly on android.

Maybe some advices on if there is a configuration of VFX graph that might work with Android ECS URP IL2CPP?
Or some asset options to use?

Thanks for any ideas or advices.

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I have found that i can make companion gameobjects somehow but i dont like that idea that much as i am for low performance devices with my game.

autumn latch
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just instantiate one particle and emit where you need it

elfin wraith
autumn latch
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allthough

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nah

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too much pain I think

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but still

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you can move points of line renderer manually

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but then you lose almost all benefits of it, like auto trail

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and only get rendering

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doubt it's worth it, but can still give it a shot

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not sure if you can spawn multiple line renderers out of one though

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Majority of time particle emitting was enough to create a line behind projectiles

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and never caring about actual line