#IP connection
1 messages · Page 1 of 1 (latest)
What do you mean the client starts with any IP? The client should be connecting to the hosts public IP address. You need to check for errors on the client as well
We have checked, when putting in an ip and connecting to a client, even if it isn't one a gameserver is running off of, it starts a client with noe camera and just ui and gives nothing in the terms of usual networking errors
Then it times out trying to connect to sever
FIxed the issue