Hey guys!
I am working on a multiplayer chess game. I just started learning about making servers and client scenes and I have a server scene with connecting client games but I am a little lost when it comes to transfering data between the 2. I am using mirror to make connections between the builds and havent really been able to find anything on this. I have a 2D list on the server with the start of a chess board and I want to make a function for the server to send/recieve updated to this array so I made a manager to send/recieve updates for it on the server but im not quite sure how to call these functions on the client end any idea where to start any videos to watch to better understand this?