#About modding discussions not being allowed

1 messages · Page 1 of 1 (latest)

raven quail
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I get disallowing decompiling, or modding closed games.
But couldn't we allow discussions about modding games that officially support and endorse modding? Like blade and sorcery which officially releases an open source unity project to use to work on mods?

karmic shoal
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No, because:

  1. Vetting each game for whether it's officially supported is an unwanted pain, as is monitoring it (whether the conversations are crossing any lines that the blanket rule helps avoid entirely).
  2. The types of conversations modders have are often non-standard, often it's discovered someone's modding because they cannot do simple debugging or necessary basics, because they usually have access to an extremely limited subset of the engine.
  3. The conversations are more often than not specific to the games they're modding, which means questions about 3rd party code and assets, which are also not generally welcome conversations on the server.
    There's more, but that gets the gist of it
cobalt carbon
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I'll also weigh in and say you'll get a LOT more support for say modding VRChat in the VRChat groups. The chances of someone in here modding game X in a relevant way to your discussion is very unlikely

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You should really be going to that modding community for help. And if there isn't one, start one or use steam pages etc.

raven quail
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issues discussed in the unity forums too. the mod unity project just happens to be the starting point

cobalt carbon
raven quail
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it's nuances shared by all unity projects, it's not specific to that product

cobalt carbon
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Not really, they may be doing anything with it behind their framework. And they should be the ones spending time supporting it. Imo