#About modding discussions not being allowed
1 messages · Page 1 of 1 (latest)
No, because:
- Vetting each game for whether it's officially supported is an unwanted pain, as is monitoring it (whether the conversations are crossing any lines that the blanket rule helps avoid entirely).
- The types of conversations modders have are often non-standard, often it's discovered someone's modding because they cannot do simple debugging or necessary basics, because they usually have access to an extremely limited subset of the engine.
- The conversations are more often than not specific to the games they're modding, which means questions about 3rd party code and assets, which are also not generally welcome conversations on the server.
There's more, but that gets the gist of it
I'll also weigh in and say you'll get a LOT more support for say modding VRChat in the VRChat groups. The chances of someone in here modding game X in a relevant way to your discussion is very unlikely
You should really be going to that modding community for help. And if there isn't one, start one or use steam pages etc.
but some issues are entirely unity-centric, like the issue i had with custom shaders as skyboxes in vr
issues discussed in the unity forums too. the mod unity project just happens to be the starting point
That doesn't really matter to me though. It's that communities game it's really on them to support it imo. People in that community should know how to add a skybox and the nuances of it's usage
it's nuances shared by all unity projects, it's not specific to that product
Not really, they may be doing anything with it behind their framework. And they should be the ones spending time supporting it. Imo