#Burst Compilation error, missing AVX ?

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unique elk
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Trying to build my game and I run into a multitude of errors like

```Library\Bee\artifacts\WinPlayerBuildProgram\AsyncPluginsFromLinker: (0,0): Burst error BC1200: The instruction Unity.Burst.Intrinsics.X86.Avx.mm256_cmp_ps(Unity.Burst.Intrinsics.v256 a, Unity.Burst.Intrinsics.v256 b, int imm8) requires CPU feature AVX but the current block only supports None and the target CPU for this method is SSE2AndLower. Consider enclosing the usage of this instruction with an if test for the appropriate IsXXXSupported property.
UnityEngine.GUIUtility:ProcessEvent (int,intptr,bool&)


All of them are related to intrinsics v256, any ideas?
sullen trout
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are you using native intrinsics in your project?

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if not, what does your burst aot settings look like