#Radius of my spherecast isn't what i'd like it to

1 messages · Page 1 of 1 (latest)

cloud holly
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!code

thorn nebulaBOT
warm marlin
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What do you want the radius to be? it takes in a float and it will have a radius that large for the entire length of the cast.

cloud holly
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note that the flashlight isn't just a single radius at every distance, it is larger at farther distances

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have you done any debugging such as drawing your casts in any way to actually ensure it is within the radius of the sphere you are casting?

warm marlin
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Drawing rays is super useful. I would highly recommend it. My characters are SPEWING drawn rays out of em

cloud holly
cloud holly
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yeah so you either need to use a bigger sphere, or query the are some other way