Here I will post my progress on my personal project once in a while… Noodle Delivery Simulator! All jokes aside, I have no name for the project yet. But since delivering hot noodles is the main thing (sort of) I will call it like so for now. I got some cars, a working dealership and storage system (will show more on that later, got some things to figure out) and a free-roam mode. Exterior and performance tuning will be a thing at some point, rival delivery companies might be a thing. The project is an open book and I think of new stuff all the time, so expect more posts 🙂
#Noodle Delivery Simulator
1 messages · Page 1 of 1 (latest)
looks good so far
Thanks, hope to be able to show more soon 🙂
I implemented a timer system to increase the challenge of noodle delivery, for the case where the player does not make it in time I added a seperate 'game over' screen.
https://streamable.com/4amezd
Im glad someone is making an Initial D style game, I dabbled in the idea a few years ago with a friend and only got as far as some basic modular japanese style building but never got around to actually making the game
Deliveries have to be done with care, so to up the challenge a bit I added a 'Noodle Damage' meter. This will go up with speeding, hitting bumps too hard and going around corners too fast!
The vehicle physics looks good. Did you make it? Or did you use an asset?
I am using Realistic Car Controller. Too complicated for me and why reinvent the wheel when there are great assets around 🙂
you should make the damage meter a bar that spans over the right side of the screen which depletes as the noodles get damaged and changes colours 100-70% green, 70-40% yellow and 40%> red
Nice ideas, thanks! Right now its mainly placeholders and I am still thinking about UI layouts etc. But your idea sounds nice ☺️👍
I see. I just want to know, because im also planning to make a racing game
Made some cool tuning gear for the car
🔥🔥🔥
this gonna be the theme game of 2024
looks dope
I took your idea into account, but added it to the button of the screen (for now) 🙂
yeah thats so much better 😯😯😯🤩
I have made a few updates, everything is super crude and basic and rough so sorry about the visuals!
-Minimap for driving; This shows the location of mission objectives, such as the Ramen pickup points.
-Tuning system; I had this in the works for a while but was stuck on the code.. but I managed to make it work and am motivated to continue work on it again. You can 'order' parts using catalogs (shipping time is to be added) and a 'stash' where all the purchased parts can be changed to switch bodyparts from time to time. The script iterates through a script each car prefab holds containing the car info like price, name, brand etc. It also hold references to the bodyparts, name price and such things. The catalog and inventory script iterates through these scripts so all parts will be properly loaded to be displayed.