#Is there a way to assign SceneReference in the inspector? If not, what's the best way to get it?

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tulip lantern
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I'm testing loading subscenes using ECS but the struggle is to get proper SubScene references without them disappearing if another Subscene needs it.

low junco
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Bake SceneAsset and create EntitySceneReference from it

tulip lantern
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Looks like I was on the right track then. Only thing I missed was wrapped around the authoring script with #if UNITY_EDITOR since the SceneAsset is not available during standalone build.

low junco