All is in the title.
If I want Designers to add Prefab to a game I currently find myself doing something like :
1 - Building the GameObject Prefab
2 - Creating a Scriptable object fo T type to hold a reference
3 - Create an empty Baker the loop throught all the T Type either with adressables or the resources or any folder
4 - for each SO found I Do A Get Entity on the prefab GO reference
5 - Then store the reference somewhere for later use by the rest of the game
Is there any other way than doing the 3 - 4 steps ?
Like is there a function that exist that could be called outside of a baker that basically do the same thing ?