Hey there! I'm currently in Uni for game programming and got a question about our unity semester-project:
I need to add a "Plant" Prefab. The plant should grow over time and be able to be "cut" by the player. I plan to do this using a simple Stage-System where the plant grows in 5 different stages, basically just like the Crops in Minecraft lol.
However, im unsure what the most efficient way would be to approach this in unity. My current thought would be to give the prefab 5 child-objects, each with its own sprite and collider. When the plant grows it would then turn off the previous child-object and turn on the one of the new stage.
Would this be a solid implementation?