#How to actually access the InputBufferData added.

1 messages · Page 1 of 1 (latest)

north hearth
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I can't seem to find any documentation on how to actually access the InputBufferData added by IInputComponentData and autocommand.

Unless there's supposed to be some other way to GetDataAtTick();

raven kayak
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Specific reason you want to access the buffer and not just the command for the tick?

north hearth
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I want to compare input to a previous frame

raven kayak
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Hmm, it's code gen, so go check in entity inspector to what it code gens to and see if you can reference it.

north hearth
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it just looks like a DynamicBuffer to me

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oh wait. it worked. I swear it didnt before...

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well..