#How to actually access the InputBufferData added.
1 messages · Page 1 of 1 (latest)
Specific reason you want to access the buffer and not just the command for the tick?
For the basic case just follow https://docs.unity3d.com/Packages/com.unity.netcode@1.0/manual/networked-cube.html
because I need access to other ticks...
I want to compare input to a previous frame
Hmm, it's code gen, so go check in entity inspector to what it code gens to and see if you can reference it.