#Get world position of object as a child

1 messages · Page 1 of 1 (latest)

grave abyss
#

created thread

wintry hatch
#

I'm not sure I understand the problem

do you want the gravity vector's magnitude (length) to be different depending on the distance, or something?

wind latch
#

dont understand + 1, gravity is not vector indeed and you probably cant have "gravity vector" (but the force due to gravity is vector)

grave abyss
#

just think of it as a position, forget the gravity part. the thing is that it's not being positioned in the right place

wintry hatch
#

ah

#

you set the position to the gravityVector, right?

#

someVector.normalized means that you take a vector that points in the same direction, but the vector is normalized so that its magnitude (length) is exactly 1.0

#

the center of the object is in the right direction, but 1 meter from the center of the scene

#

have you tried using newGravityVector instead of newGravityVector.normalized?