#Zombie game

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nova mauve
shadow jay
nova mauve
shadow jay
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Thanks for the answer. Keep it up

half veldt
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this looks sick!!

elfin juniper
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my tf2 memories came rushing back to me for a second there

signal hemlock
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Now Iโ€™m a dumbass so bare with me but

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Whatโ€™s gonna set your game apart from others? I see a lot of mechanics taken and put together and they are cool mechanics in of themselves but

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Games that have been successful are either really refined or always introduce something new and I know itโ€™s a work In progress but whatโ€™s your plan with the game?

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Iโ€™m genuinely interested and not to diss the work so far but I just wanna grasp the vision

nova mauve
# signal hemlock Honestly this shit looks really fucking cool but I have some questions from a ga...

Thanks!
in all honestly, I downloaded unity over 10 years ago and I have never finished one single project.. so I just wanted to create something simple with a easy gameloop, so at the moment I have no intention to trying to release it, just trying to finish my first game ๐Ÿ˜…
I like nazi zombies a lot so I thought that a horde gameplay with some different mechanics like the blueprints and weapons upgrades would be a good twist and still keeping it simple so I finally can finish something for once ๐Ÿ˜ฌ

nova mauve
minor thunder
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beefy ass game, sound quality is rlly good and the guns look very nice to use

signal hemlock
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I hope it goes well though Iโ€™m excited to see where this goes :3

nova mauve
signal hemlock
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Lmao yeah

nova mauve
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Thanks! so far they are all based on a set timer after they get placed

clear geode
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This looks awesome. Can you explain how you'd want this game to work if you were to release it?

nova mauve
# clear geode This looks awesome. Can you explain how you'd want this game to work if you were...

big maps.

The player first spawns at a random location in the woods.

Day/night cycle

when you spawn it will first be daytime, during this time the player should scout their sourindings for blueprints etc (used to build traps). When night times arrives the zombies will spawn and it wont stop until all of them are died.

when the day arrives the player should spend their time to find a good spot were they can build up a defence system for the up coming night

each night will be longer and more difficult zombies

There will also be locked doors around the map like a bunker, unlocking these doors will allow the player to buy new and stronger weapons, these locations could also be good places to build up fortifications at

clear geode
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Is it multiplayer? Or co-op?

nova mauve
# clear geode Is it multiplayer? Or co-op?

the main goal is to add co-op, it is a horde game so you are just suppose to survive for as long as possible until the zombies overrun you, however each level will have somekind of get away, so you can "escape" and and the games ends, but it would require the player to complete a lot of different tasks with you would have to find and figure out by yourself

nova mauve
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Some progress on the level, the bunker is in very early stage.
It is basicly just a blockout with a concrete texture atm

nova mauve
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I didnt realise that the game were really dark until I looked at it from my friends monitors..
so I turned the brightness up to make it more clear.

shadow jay
loud stirrup
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man that's look sick!

nova mauve
shadow jay
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Thanks!

nova mauve
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if you got ideas for different bunker rooms Im all up for suggestions

nova mauve
nova mauve
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Added a menu to complete the gameloop with death and score system aswell

shadow jay
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Very nice! I guess you use the Maksim hands with weapons. Especially in the video before the last one the enhancement menu is nice! Keep it up

nova mauve
tardy cape
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i feel like the game over and the round font looks a bit too cartoony horror? yknow what i mean? i get how its supposed to be scary but i feel like just having a normal bold font emphasing you died or the next round started is just as unnerving

nova mauve
tardy cape
nova mauve
shadow jay
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hi @nova mauve maybe a suggestion since i have the same arm models. I have put a small light at the player, so that the arms and weapon is a little bit illuminated, because it was so dark in my scene.

shadow jay
nova mauve
shadow jay
nova mauve
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@shadow jay Ahh alright, I really recommend this video https://www.youtube.com/watch?v=rdRrMCgfvy4&t=950s
that was my foundation for the navmesh link ๐Ÿ™‚

Learn how to properly setup an AI agent that can move with Root Motion animations instead of being directly controller by the NavMeshAgent. Also learn how to move between NavMesh islands with the OffMeshLink component including custom traversal animations and scripting.

This tutorial is intended for audiences that already have a basic understan...

โ–ถ Play video
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the landing animation is triggered when the AI exits the link

shadow jay
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Thanks

nova mauve
sudden marten
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There is no way your that good at making games on unity, im impressed my first game that I have just made is very bad... Thats such a great game keep it up

nova mauve
nova mauve