Hello! I'm a bit new with InputSystem. I'm currently studying the asset by making extremely small test and confronting them with the package samples.
I have this task with my friends to study and come up with a good and extendible approach on how to handle inputs within our game.
It is a fast paced strategy grid based game.
If anyone is willing to give me tips before diving straight in I would love it.
For the UI I think the standard map from the package is ok.
For controller and mouse the thing gets a bit weirder since wasd and dpad should move you around the grid. But mouse and analog would let you navigate with more freedom around the map and I'm a bit confused on this
