#Gauntlet

1 messages · Page 1 of 1 (latest)

iron rock
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It is not working because it is complelty missing all the nodes before the gradient noise, you are missing in the code the uv +add node, and the time node that moves the gradient texture. Maybe you opened a shader you saved on differnet file and then apply the old one without the movement

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i tried to add a simple time node with uv map ecc and it worked for me.

gusty vine
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I think it didn't add all the nodes i made when i exported it

iron rock
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Then you probably did not save the changes, or simply you have 2 shader with the same name and when you are adding one material to the mesh, you are using the old one without the time node

gusty vine
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i'll show ya rq

iron rock
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I'm using 2021 and 2022 unity and it is working,when i imported the color node was yellow (warning) saying i needed to update. Did you update to the latest Urp shader package? Maybe it's a problem with the version you are using?

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I can see in the video you have that, but it is not in the one you ve sent me

gusty vine
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well i am using unity 2019

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yea, im re exporting the package

iron rock
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i'm using universal RP 14.0.8

gusty vine
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The URP im using is version 7.7.1

iron rock
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Maybe that is the reason, i dont know, can you update the URP version and maybe the unity version too?

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like 2021 or 2022

gusty vine
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could be cause im using unity 2019.4.3

iron rock
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might be but not sure, sorry

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You could see some change log, and see if they changed or fixed some bug related to this

gusty vine
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yea for some reason it only exporting half the effects

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i'll try using the newer unity version

iron rock
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👍

gusty vine
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well i've been trying the newer ones but they don't seem to have the VFX shader graph in package manager

iron rock
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The latest version of unity have the vfx shader graph, you need to search Visual Effect Graph

gusty vine
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idk how, but it somehow fixed itself