#Grettings Friends. I have a ShaderGraph

1 messages · Page 1 of 1 (latest)

rich plank
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here is what the subgraph is

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In the hierarchy, its position and scale are still what they should be, but visually, they are renderered at 0,0,0 (world) looking at 1,1,1 scale

peak root
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There is nothing on this graph that should be doing that

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if I am not mistaken you are just setting the object visible/invisible if its at a certain radius from a set position by setting its alpha, you arent touching the vertex at all

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what happens if you disconnect the subgraph?

rich plank
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thanks for taking the time to help....because this is making no sense to me. I'm pretty new to shader graph, but this shader seems fairly simple

wide fern
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Regarding the warning on the renderer : Check the material, might be a tickbox for GPU Instancing which you can disable.
It might be that built-in shader graphs don't properly support instancing, not sure. But as you aren't doing anything in the vertex stage, it's definitely related to that.

rich plank
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appears to be a built-in render pipeline issue. I just tried it in URP, and works fine