#Grettings Friends. I have a ShaderGraph
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here is what the subgraph is
In the hierarchy, its position and scale are still what they should be, but visually, they are renderered at 0,0,0 (world) looking at 1,1,1 scale
There is nothing on this graph that should be doing that
if I am not mistaken you are just setting the object visible/invisible if its at a certain radius from a set position by setting its alpha, you arent touching the vertex at all
what happens if you disconnect the subgraph?
thanks for taking the time to help....because this is making no sense to me. I'm pretty new to shader graph, but this shader seems fairly simple
Regarding the warning on the renderer : Check the material, might be a tickbox for GPU Instancing which you can disable.
It might be that built-in shader graphs don't properly support instancing, not sure. But as you aren't doing anything in the vertex stage, it's definitely related to that.
appears to be a built-in render pipeline issue. I just tried it in URP, and works fine