#EditorAttributes - Customize your inspector without any editor code

1 messages · Page 1 of 1 (latest)

royal summit
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EditorAttributes - Customize your inspector without any editor code

fast owl
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@royal summit could you say this is better than TriInspector or NaughtyAttributes?

royal summit
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This is better then TriInspector or NaughtyAttributes

royal summit
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Also naughty attributes is a bit outdated and my package is better fit for the latest unity versions

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And still in active development so if you got any suggestions or bug reports just let me know and they will be fixed asap

fast owl
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thanks! Ill sure to use it

royal summit
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thank you

clever lark
royal summit
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they work with nested structs but there are a few limitations that i'm going to fix in the future, one of them is it cannot find struct members if that struct is an array and 2nd some attributes use EditorGUILayout functions which will draw those members outside the struct foldout

royal summit
clever lark
royal summit
royal summit
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!publisher

marsh mangoBOT
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✒️ If you're an Asset Store publisher looking to apply for that role, please DM <@&502880774467354641> with an image of your publisher dashboard to be added. It may take a week or so to get to your request, please be patient.

hybrid spade
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can you set it up so you can add it through the package manager?

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i dont like using the asset store for free packages

royal summit
hybrid spade
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you didnt link the thing to paste into the package manager tho

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most people dont know the package manager format off the top of their head

royal summit
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there is a guide in the docs

little dagger
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is there a way to color a field red when a reference is missing? for example if the asset was deleted

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request: Tyfilter field turns inactive if you're dragging an incompatible type

royal summit
royal summit
royal summit
little dagger
royal summit
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its cool