https://assetstore.unity.com/packages/tools/gui/editorattributes-269285
EditorAttributes is a unity package that adds some extra editor attributes to your project to easily customize your editors without having to write any editor code.
#EditorAttributes - Customize your inspector without any editor code
1 messages · Page 1 of 1 (latest)
@royal summit could you say this is better than TriInspector or NaughtyAttributes?
This is better then TriInspector or NaughtyAttributes
Now in all seriousness, my package has more features then those, and and some of the features we share are better developed on my package
Also naughty attributes is a bit outdated and my package is better fit for the latest unity versions
And still in active development so if you got any suggestions or bug reports just let me know and they will be fixed asap
thanks! Ill sure to use it
thank you
Looks good but do they work with nested classes/structs? If they do I'll probably swap over from NaughtyAttributes ;)
Also, is there any way I can rearrange variables on the inspector from more derived classes, so any new declared variables could be sorted to the top of the editor?
they work with nested structs but there are a few limitations that i'm going to fix in the future, one of them is it cannot find struct members if that struct is an array and 2nd some attributes use EditorGUILayout functions which will draw those members outside the struct foldout
and related to rearranging variables, you can try using the grouping attributes
Oh, awesome. I'll take a look at it then
definetly let me know if you got any suggestions or issues
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can you set it up so you can add it through the package manager?
i dont like using the asset store for free packages
you can do that trough github, i linked the github repo in the asset store description
you didnt link the thing to paste into the package manager tho
most people dont know the package manager format off the top of their head
is there a way to color a field red when a reference is missing? for example if the asset was deleted
request: Tyfilter field turns inactive if you're dragging an incompatible type
you mean for the required attribute?
next version i ported everything to UI builder and that allowed me to have custom filtering directly on the field so it will work the same as if you were trying to assign a transform to an audio source field now
After a lot of work i ported the entire package to UI toolkit
what do you think of uitk?
its cool