In December I made Advanced Mesh Interaction for VR.
This is a toolkit (with easy to use components) and a customizable backend to deform meshes based on grabbing them in VR.
It runs well on all hardware, including Quest 2 (and probably Vision Pro!)
You can see the video which showcases the technology, or play around in the demo in the description!
https://assetstore.unity.com/packages/tools/utilities/advanced-mesh-interaction-258746