#Stylised URP Game

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hallow carbon
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Heyo, just wanted to showcase some progress I made on character rendering, thanks to some kind people's help on the shader channel ๐Ÿ˜Š

hallow carbon
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some further iteration

torn bronze
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Both styles work here I'd say. If you're making a stylized game I might even prefer the first iteration when it comes to the face. Both look great though :)

hallow carbon
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Thank you for the feedback ๐Ÿ˜ itโ€™s interesting how much difference is made by moving the facial features. Iโ€™ll keep iterating on it, with your feedback in mind too โ˜บ๏ธ

hallow carbon
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Some different eye tracking and animation stuff ๐Ÿ˜Š

finite veldt
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Looks awesome, I can't tell if it's the shape of the eyes or whether there's a bit of bounce, but the blink is great

hallow carbon
hallow carbon
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I find I struggle a bit with lighting and rendering when it comes to environments. I feel a flat and simple shading style could work and be feasible for the project, but finding a shading and colour composition is tricky to balance. Does anyone have any resources or methods they use in this process? ๐Ÿ™‚

hallow carbon
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Strawberries

hallow carbon
torn bronze
hallow carbon
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Kitten evolution

hallow carbon
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Trying some Level transition effects, though it'll probably go through a lot of iteration, haha

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Something I wish I hadn't seen

fresh crow
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๐Ÿ†