#currently implementing the state
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Depending on performance, you can definitely instantiate the prefabs when the battle begins (during a little transition) using that list as reference yes, is that what you want to do? If yes, do you need pointers on "how" to do that?
I would like to know how to go about doing that yeah
i imagine it would be
GameObject modelPrefab in the Character SO, then instantiate, and give it an ID so we know that when we target that gameobject we get the Character in the list of the same UUID (i would generate those when the character is first created)
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character SO https://pastebin.com/uXVH43me
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