#Mimicing Unity's Transformation System at Runtime
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call it inception, if you will.
Of course, I can always use the Inspector to change individual elements, but I want a quicker workflow, therefore I created a seperate scene to try and get some general Transformation working
But, this proves to be a pain. I can indeed move, but I have no idea how to actually do the other important things, like scale, and rotation
I don't know if i'm just taking on a super complex task in the wrong way, but this is essentially my script so far (enjoy my shitty comments):
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I have more sprites, I guess. Rotation
and scale