#Unity hanging - A* movement system

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rotund basalt
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im going to call it a night for now and get the relevant code tomorrow. this has been such a headache.

rotund basalt
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I think the issue lies in one of 3 places.

the update section

the coroutine

handle mouse click

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in one of these places, theres an infinite loop of some sort but i cant find it.

versed meteor
rotund basalt
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Nested loop, bad return placement, and some inefficient code in my node manager. I’m rewriting it all using the never nest approach. It was a dumb move to begin with and there’s a better way to do it, just requires my brain to partition things even more.