I'm working on a system for creating custom parts and it requires the creation of procedural physics colliders.
I'm still getting my head around how to create a primitive collider with absolutely any method possible but there isn't a slither of documentation anywhere online. Best I've found is making a mesh collider with a provided method, but they are far more expensive than primitive and I don't even require anything other than primitives.
How do I make a primitive collider efficiently at runtime? preferably in a job...