#exact same
1 messages · Page 1 of 1 (latest)
you mean ppu of 1?
Camera size of 1 isntead of 5
Or by increasing the sprite object scale
You can also try setting the game window resolution to 1920x1080 instead of "16:9 aspect" as now the resolution is being limited by your game window dimensions
Which appears like pixelation with sprites that are too small, particularly when zoomed in
ok. so if I enlarge the sprite by changing PPU, camera size or object size it becomes normal, but I dont want this to take over my whole screen
Do you know what window or screen size you want your game to be played at?
Most common is 1920x1080 which is a fullhd monitor
Could be smaller if it's played on a web page within a frame
If it's for a phone I think the most common would be 1080x1920 portrait
Once you set your game window to something like that using this dropdown, you'll know that you're not solving problems that likely won't be there in the build
thx, I just changed it to full hd and its much better
In that situation you also have the option to enable "generate mip maps" on the sprite, so it becomes blurred instead of pixelated in the case that it cannot be displayed at native resolution
As you can see it's not really a thing with any one correct option
Correct display appearance is a balance of many variables