#This is an EXTREEEEMMMMLEY Early test playground

1 messages · Page 1 of 1 (latest)

velvet anvil
lavish fable
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add me in as allowed

velvet anvil
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@lavish fable is it wworking fine now?

lavish fable
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yea

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what am i looking for

velvet anvil
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nothing in particular tbf

lavish fable
velvet anvil
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just whether the vibe of the game would be good

lavish fable
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got some missing materials/shaders

velvet anvil
velvet anvil
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i forgot to turn off the mesh 😭

lavish fable
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lol

velvet anvil
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its my first ever sorta project

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so just lemme know if you think its got some potential

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the vibe, the looks, that sorta thing

lavish fable
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yeah but grass as solids is a big no

velvet anvil
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oh yeah i kno

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i need to turn that off

lavish fable
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getting stuck in them ruins the movement

velvet anvil
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wdym?

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i never had any issues with the ruins?

lavish fable
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wut? I mean getting stuck in the tall grass corners don't feel very nice for movement

velvet anvil
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ohhhhh

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oh i read your message wrong

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my bad

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yeah imma turn them off

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im planning on having to sort of wade through them

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add some fog

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fix my torch too

lavish fable
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prob fix this wall you can go through too lol

velvet anvil
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where is that again?

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ohh i see it now

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what you can go through that?

lavish fable
velvet anvil
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crap

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its only a demo zone anyway

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im waiting for my friend to get back to me on some designs

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i still need to add some interaction, saving, menus etc

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do you think an inventory would be an easy addition? @lavish fable

lavish fable
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inventories system are generally complex

wraith marsh
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when it comes to items and inventories, most of the heavy lifting is done for you since unity has components

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whether if or if not you want the inventory to be a monobehavior object

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although i guess you did preface with "Depends on your skill level"

velvet anvil
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i just wanna be able to hold a torch, then maybe switch to a weapon, stuff like that